
#include "Meta_Maps.h"

#include <glbinding/gl/extension.h>


using namespace gl;


namespace glbinding { namespace aux
{


const std::unordered_map<GLextension, std::string> Meta_StringsByExtension =
{
    { GLextension::GL_3DFX_multisample, "GL_3DFX_multisample" },
    { GLextension::GL_3DFX_tbuffer, "GL_3DFX_tbuffer" },
    { GLextension::GL_3DFX_texture_compression_FXT1, "GL_3DFX_texture_compression_FXT1" },
    { GLextension::GL_AMD_blend_minmax_factor, "GL_AMD_blend_minmax_factor" },
    { GLextension::GL_AMD_conservative_depth, "GL_AMD_conservative_depth" },
    { GLextension::GL_AMD_debug_output, "GL_AMD_debug_output" },
    { GLextension::GL_AMD_depth_clamp_separate, "GL_AMD_depth_clamp_separate" },
    { GLextension::GL_AMD_draw_buffers_blend, "GL_AMD_draw_buffers_blend" },
    { GLextension::GL_AMD_framebuffer_multisample_advanced, "GL_AMD_framebuffer_multisample_advanced" },
    { GLextension::GL_AMD_framebuffer_sample_positions, "GL_AMD_framebuffer_sample_positions" },
    { GLextension::GL_AMD_gcn_shader, "GL_AMD_gcn_shader" },
    { GLextension::GL_AMD_gpu_shader_half_float, "GL_AMD_gpu_shader_half_float" },
    { GLextension::GL_AMD_gpu_shader_int16, "GL_AMD_gpu_shader_int16" },
    { GLextension::GL_AMD_gpu_shader_int64, "GL_AMD_gpu_shader_int64" },
    { GLextension::GL_AMD_interleaved_elements, "GL_AMD_interleaved_elements" },
    { GLextension::GL_AMD_multi_draw_indirect, "GL_AMD_multi_draw_indirect" },
    { GLextension::GL_AMD_name_gen_delete, "GL_AMD_name_gen_delete" },
    { GLextension::GL_AMD_occlusion_query_event, "GL_AMD_occlusion_query_event" },
    { GLextension::GL_AMD_performance_monitor, "GL_AMD_performance_monitor" },
    { GLextension::GL_AMD_pinned_memory, "GL_AMD_pinned_memory" },
    { GLextension::GL_AMD_query_buffer_object, "GL_AMD_query_buffer_object" },
    { GLextension::GL_AMD_sample_positions, "GL_AMD_sample_positions" },
    { GLextension::GL_AMD_seamless_cubemap_per_texture, "GL_AMD_seamless_cubemap_per_texture" },
    { GLextension::GL_AMD_shader_atomic_counter_ops, "GL_AMD_shader_atomic_counter_ops" },
    { GLextension::GL_AMD_shader_ballot, "GL_AMD_shader_ballot" },
    { GLextension::GL_AMD_shader_explicit_vertex_parameter, "GL_AMD_shader_explicit_vertex_parameter" },
    { GLextension::GL_AMD_shader_gpu_shader_half_float_fetch, "GL_AMD_shader_gpu_shader_half_float_fetch" },
    { GLextension::GL_AMD_shader_image_load_store_lod, "GL_AMD_shader_image_load_store_lod" },
    { GLextension::GL_AMD_shader_stencil_export, "GL_AMD_shader_stencil_export" },
    { GLextension::GL_AMD_shader_trinary_minmax, "GL_AMD_shader_trinary_minmax" },
    { GLextension::GL_AMD_sparse_texture, "GL_AMD_sparse_texture" },
    { GLextension::GL_AMD_stencil_operation_extended, "GL_AMD_stencil_operation_extended" },
    { GLextension::GL_AMD_texture_gather_bias_lod, "GL_AMD_texture_gather_bias_lod" },
    { GLextension::GL_AMD_texture_texture4, "GL_AMD_texture_texture4" },
    { GLextension::GL_AMD_transform_feedback3_lines_triangles, "GL_AMD_transform_feedback3_lines_triangles" },
    { GLextension::GL_AMD_transform_feedback4, "GL_AMD_transform_feedback4" },
    { GLextension::GL_AMD_vertex_shader_layer, "GL_AMD_vertex_shader_layer" },
    { GLextension::GL_AMD_vertex_shader_tessellator, "GL_AMD_vertex_shader_tessellator" },
    { GLextension::GL_AMD_vertex_shader_viewport_index, "GL_AMD_vertex_shader_viewport_index" },
    { GLextension::GL_APPLE_aux_depth_stencil, "GL_APPLE_aux_depth_stencil" },
    { GLextension::GL_APPLE_client_storage, "GL_APPLE_client_storage" },
    { GLextension::GL_APPLE_element_array, "GL_APPLE_element_array" },
    { GLextension::GL_APPLE_fence, "GL_APPLE_fence" },
    { GLextension::GL_APPLE_float_pixels, "GL_APPLE_float_pixels" },
    { GLextension::GL_APPLE_flush_buffer_range, "GL_APPLE_flush_buffer_range" },
    { GLextension::GL_APPLE_object_purgeable, "GL_APPLE_object_purgeable" },
    { GLextension::GL_APPLE_rgb_422, "GL_APPLE_rgb_422" },
    { GLextension::GL_APPLE_row_bytes, "GL_APPLE_row_bytes" },
    { GLextension::GL_APPLE_specular_vector, "GL_APPLE_specular_vector" },
    { GLextension::GL_APPLE_texture_range, "GL_APPLE_texture_range" },
    { GLextension::GL_APPLE_transform_hint, "GL_APPLE_transform_hint" },
    { GLextension::GL_APPLE_vertex_array_object, "GL_APPLE_vertex_array_object" },
    { GLextension::GL_APPLE_vertex_array_range, "GL_APPLE_vertex_array_range" },
    { GLextension::GL_APPLE_vertex_program_evaluators, "GL_APPLE_vertex_program_evaluators" },
    { GLextension::GL_APPLE_ycbcr_422, "GL_APPLE_ycbcr_422" },
    { GLextension::GL_ARB_arrays_of_arrays, "GL_ARB_arrays_of_arrays" },
    { GLextension::GL_ARB_base_instance, "GL_ARB_base_instance" },
    { GLextension::GL_ARB_bindless_texture, "GL_ARB_bindless_texture" },
    { GLextension::GL_ARB_blend_func_extended, "GL_ARB_blend_func_extended" },
    { GLextension::GL_ARB_buffer_storage, "GL_ARB_buffer_storage" },
    { GLextension::GL_ARB_cl_event, "GL_ARB_cl_event" },
    { GLextension::GL_ARB_clear_buffer_object, "GL_ARB_clear_buffer_object" },
    { GLextension::GL_ARB_clear_texture, "GL_ARB_clear_texture" },
    { GLextension::GL_ARB_clip_control, "GL_ARB_clip_control" },
    { GLextension::GL_ARB_color_buffer_float, "GL_ARB_color_buffer_float" },
    { GLextension::GL_ARB_compatibility, "GL_ARB_compatibility" },
    { GLextension::GL_ARB_compressed_texture_pixel_storage, "GL_ARB_compressed_texture_pixel_storage" },
    { GLextension::GL_ARB_compute_shader, "GL_ARB_compute_shader" },
    { GLextension::GL_ARB_compute_variable_group_size, "GL_ARB_compute_variable_group_size" },
    { GLextension::GL_ARB_conditional_render_inverted, "GL_ARB_conditional_render_inverted" },
    { GLextension::GL_ARB_conservative_depth, "GL_ARB_conservative_depth" },
    { GLextension::GL_ARB_copy_buffer, "GL_ARB_copy_buffer" },
    { GLextension::GL_ARB_copy_image, "GL_ARB_copy_image" },
    { GLextension::GL_ARB_cull_distance, "GL_ARB_cull_distance" },
    { GLextension::GL_ARB_debug_output, "GL_ARB_debug_output" },
    { GLextension::GL_ARB_depth_buffer_float, "GL_ARB_depth_buffer_float" },
    { GLextension::GL_ARB_depth_clamp, "GL_ARB_depth_clamp" },
    { GLextension::GL_ARB_depth_texture, "GL_ARB_depth_texture" },
    { GLextension::GL_ARB_derivative_control, "GL_ARB_derivative_control" },
    { GLextension::GL_ARB_direct_state_access, "GL_ARB_direct_state_access" },
    { GLextension::GL_ARB_draw_buffers, "GL_ARB_draw_buffers" },
    { GLextension::GL_ARB_draw_buffers_blend, "GL_ARB_draw_buffers_blend" },
    { GLextension::GL_ARB_draw_elements_base_vertex, "GL_ARB_draw_elements_base_vertex" },
    { GLextension::GL_ARB_draw_indirect, "GL_ARB_draw_indirect" },
    { GLextension::GL_ARB_draw_instanced, "GL_ARB_draw_instanced" },
    { GLextension::GL_ARB_enhanced_layouts, "GL_ARB_enhanced_layouts" },
    { GLextension::GL_ARB_ES2_compatibility, "GL_ARB_ES2_compatibility" },
    { GLextension::GL_ARB_ES3_1_compatibility, "GL_ARB_ES3_1_compatibility" },
    { GLextension::GL_ARB_ES3_2_compatibility, "GL_ARB_ES3_2_compatibility" },
    { GLextension::GL_ARB_ES3_compatibility, "GL_ARB_ES3_compatibility" },
    { GLextension::GL_ARB_explicit_attrib_location, "GL_ARB_explicit_attrib_location" },
    { GLextension::GL_ARB_explicit_uniform_location, "GL_ARB_explicit_uniform_location" },
    { GLextension::GL_ARB_fragment_coord_conventions, "GL_ARB_fragment_coord_conventions" },
    { GLextension::GL_ARB_fragment_layer_viewport, "GL_ARB_fragment_layer_viewport" },
    { GLextension::GL_ARB_fragment_program, "GL_ARB_fragment_program" },
    { GLextension::GL_ARB_fragment_program_shadow, "GL_ARB_fragment_program_shadow" },
    { GLextension::GL_ARB_fragment_shader, "GL_ARB_fragment_shader" },
    { GLextension::GL_ARB_fragment_shader_interlock, "GL_ARB_fragment_shader_interlock" },
    { GLextension::GL_ARB_framebuffer_no_attachments, "GL_ARB_framebuffer_no_attachments" },
    { GLextension::GL_ARB_framebuffer_object, "GL_ARB_framebuffer_object" },
    { GLextension::GL_ARB_framebuffer_sRGB, "GL_ARB_framebuffer_sRGB" },
    { GLextension::GL_ARB_geometry_shader4, "GL_ARB_geometry_shader4" },
    { GLextension::GL_ARB_get_program_binary, "GL_ARB_get_program_binary" },
    { GLextension::GL_ARB_get_texture_sub_image, "GL_ARB_get_texture_sub_image" },
    { GLextension::GL_ARB_gl_spirv, "GL_ARB_gl_spirv" },
    { GLextension::GL_ARB_gpu_shader5, "GL_ARB_gpu_shader5" },
    { GLextension::GL_ARB_gpu_shader_fp64, "GL_ARB_gpu_shader_fp64" },
    { GLextension::GL_ARB_gpu_shader_int64, "GL_ARB_gpu_shader_int64" },
    { GLextension::GL_ARB_half_float_pixel, "GL_ARB_half_float_pixel" },
    { GLextension::GL_ARB_half_float_vertex, "GL_ARB_half_float_vertex" },
    { GLextension::GL_ARB_imaging, "GL_ARB_imaging" },
    { GLextension::GL_ARB_indirect_parameters, "GL_ARB_indirect_parameters" },
    { GLextension::GL_ARB_instanced_arrays, "GL_ARB_instanced_arrays" },
    { GLextension::GL_ARB_internalformat_query, "GL_ARB_internalformat_query" },
    { GLextension::GL_ARB_internalformat_query2, "GL_ARB_internalformat_query2" },
    { GLextension::GL_ARB_invalidate_subdata, "GL_ARB_invalidate_subdata" },
    { GLextension::GL_ARB_map_buffer_alignment, "GL_ARB_map_buffer_alignment" },
    { GLextension::GL_ARB_map_buffer_range, "GL_ARB_map_buffer_range" },
    { GLextension::GL_ARB_matrix_palette, "GL_ARB_matrix_palette" },
    { GLextension::GL_ARB_multi_bind, "GL_ARB_multi_bind" },
    { GLextension::GL_ARB_multi_draw_indirect, "GL_ARB_multi_draw_indirect" },
    { GLextension::GL_ARB_multisample, "GL_ARB_multisample" },
    { GLextension::GL_ARB_multitexture, "GL_ARB_multitexture" },
    { GLextension::GL_ARB_occlusion_query, "GL_ARB_occlusion_query" },
    { GLextension::GL_ARB_occlusion_query2, "GL_ARB_occlusion_query2" },
    { GLextension::GL_ARB_parallel_shader_compile, "GL_ARB_parallel_shader_compile" },
    { GLextension::GL_ARB_pipeline_statistics_query, "GL_ARB_pipeline_statistics_query" },
    { GLextension::GL_ARB_pixel_buffer_object, "GL_ARB_pixel_buffer_object" },
    { GLextension::GL_ARB_point_parameters, "GL_ARB_point_parameters" },
    { GLextension::GL_ARB_point_sprite, "GL_ARB_point_sprite" },
    { GLextension::GL_ARB_polygon_offset_clamp, "GL_ARB_polygon_offset_clamp" },
    { GLextension::GL_ARB_post_depth_coverage, "GL_ARB_post_depth_coverage" },
    { GLextension::GL_ARB_program_interface_query, "GL_ARB_program_interface_query" },
    { GLextension::GL_ARB_provoking_vertex, "GL_ARB_provoking_vertex" },
    { GLextension::GL_ARB_query_buffer_object, "GL_ARB_query_buffer_object" },
    { GLextension::GL_ARB_robust_buffer_access_behavior, "GL_ARB_robust_buffer_access_behavior" },
    { GLextension::GL_ARB_robustness, "GL_ARB_robustness" },
    { GLextension::GL_ARB_robustness_isolation, "GL_ARB_robustness_isolation" },
    { GLextension::GL_ARB_sample_locations, "GL_ARB_sample_locations" },
    { GLextension::GL_ARB_sample_shading, "GL_ARB_sample_shading" },
    { GLextension::GL_ARB_sampler_objects, "GL_ARB_sampler_objects" },
    { GLextension::GL_ARB_seamless_cube_map, "GL_ARB_seamless_cube_map" },
    { GLextension::GL_ARB_seamless_cubemap_per_texture, "GL_ARB_seamless_cubemap_per_texture" },
    { GLextension::GL_ARB_separate_shader_objects, "GL_ARB_separate_shader_objects" },
    { GLextension::GL_ARB_shader_atomic_counter_ops, "GL_ARB_shader_atomic_counter_ops" },
    { GLextension::GL_ARB_shader_atomic_counters, "GL_ARB_shader_atomic_counters" },
    { GLextension::GL_ARB_shader_ballot, "GL_ARB_shader_ballot" },
    { GLextension::GL_ARB_shader_bit_encoding, "GL_ARB_shader_bit_encoding" },
    { GLextension::GL_ARB_shader_clock, "GL_ARB_shader_clock" },
    { GLextension::GL_ARB_shader_draw_parameters, "GL_ARB_shader_draw_parameters" },
    { GLextension::GL_ARB_shader_group_vote, "GL_ARB_shader_group_vote" },
    { GLextension::GL_ARB_shader_image_load_store, "GL_ARB_shader_image_load_store" },
    { GLextension::GL_ARB_shader_image_size, "GL_ARB_shader_image_size" },
    { GLextension::GL_ARB_shader_objects, "GL_ARB_shader_objects" },
    { GLextension::GL_ARB_shader_precision, "GL_ARB_shader_precision" },
    { GLextension::GL_ARB_shader_stencil_export, "GL_ARB_shader_stencil_export" },
    { GLextension::GL_ARB_shader_storage_buffer_object, "GL_ARB_shader_storage_buffer_object" },
    { GLextension::GL_ARB_shader_subroutine, "GL_ARB_shader_subroutine" },
    { GLextension::GL_ARB_shader_texture_image_samples, "GL_ARB_shader_texture_image_samples" },
    { GLextension::GL_ARB_shader_texture_lod, "GL_ARB_shader_texture_lod" },
    { GLextension::GL_ARB_shader_viewport_layer_array, "GL_ARB_shader_viewport_layer_array" },
    { GLextension::GL_ARB_shading_language_100, "GL_ARB_shading_language_100" },
    { GLextension::GL_ARB_shading_language_420pack, "GL_ARB_shading_language_420pack" },
    { GLextension::GL_ARB_shading_language_include, "GL_ARB_shading_language_include" },
    { GLextension::GL_ARB_shading_language_packing, "GL_ARB_shading_language_packing" },
    { GLextension::GL_ARB_shadow, "GL_ARB_shadow" },
    { GLextension::GL_ARB_shadow_ambient, "GL_ARB_shadow_ambient" },
    { GLextension::GL_ARB_sparse_buffer, "GL_ARB_sparse_buffer" },
    { GLextension::GL_ARB_sparse_texture, "GL_ARB_sparse_texture" },
    { GLextension::GL_ARB_sparse_texture2, "GL_ARB_sparse_texture2" },
    { GLextension::GL_ARB_sparse_texture_clamp, "GL_ARB_sparse_texture_clamp" },
    { GLextension::GL_ARB_spirv_extensions, "GL_ARB_spirv_extensions" },
    { GLextension::GL_ARB_stencil_texturing, "GL_ARB_stencil_texturing" },
    { GLextension::GL_ARB_sync, "GL_ARB_sync" },
    { GLextension::GL_ARB_tessellation_shader, "GL_ARB_tessellation_shader" },
    { GLextension::GL_ARB_texture_barrier, "GL_ARB_texture_barrier" },
    { GLextension::GL_ARB_texture_border_clamp, "GL_ARB_texture_border_clamp" },
    { GLextension::GL_ARB_texture_buffer_object, "GL_ARB_texture_buffer_object" },
    { GLextension::GL_ARB_texture_buffer_object_rgb32, "GL_ARB_texture_buffer_object_rgb32" },
    { GLextension::GL_ARB_texture_buffer_range, "GL_ARB_texture_buffer_range" },
    { GLextension::GL_ARB_texture_compression, "GL_ARB_texture_compression" },
    { GLextension::GL_ARB_texture_compression_bptc, "GL_ARB_texture_compression_bptc" },
    { GLextension::GL_ARB_texture_compression_rgtc, "GL_ARB_texture_compression_rgtc" },
    { GLextension::GL_ARB_texture_cube_map, "GL_ARB_texture_cube_map" },
    { GLextension::GL_ARB_texture_cube_map_array, "GL_ARB_texture_cube_map_array" },
    { GLextension::GL_ARB_texture_env_add, "GL_ARB_texture_env_add" },
    { GLextension::GL_ARB_texture_env_combine, "GL_ARB_texture_env_combine" },
    { GLextension::GL_ARB_texture_env_crossbar, "GL_ARB_texture_env_crossbar" },
    { GLextension::GL_ARB_texture_env_dot3, "GL_ARB_texture_env_dot3" },
    { GLextension::GL_ARB_texture_filter_anisotropic, "GL_ARB_texture_filter_anisotropic" },
    { GLextension::GL_ARB_texture_filter_minmax, "GL_ARB_texture_filter_minmax" },
    { GLextension::GL_ARB_texture_float, "GL_ARB_texture_float" },
    { GLextension::GL_ARB_texture_gather, "GL_ARB_texture_gather" },
    { GLextension::GL_ARB_texture_mirror_clamp_to_edge, "GL_ARB_texture_mirror_clamp_to_edge" },
    { GLextension::GL_ARB_texture_mirrored_repeat, "GL_ARB_texture_mirrored_repeat" },
    { GLextension::GL_ARB_texture_multisample, "GL_ARB_texture_multisample" },
    { GLextension::GL_ARB_texture_non_power_of_two, "GL_ARB_texture_non_power_of_two" },
    { GLextension::GL_ARB_texture_query_levels, "GL_ARB_texture_query_levels" },
    { GLextension::GL_ARB_texture_query_lod, "GL_ARB_texture_query_lod" },
    { GLextension::GL_ARB_texture_rectangle, "GL_ARB_texture_rectangle" },
    { GLextension::GL_ARB_texture_rg, "GL_ARB_texture_rg" },
    { GLextension::GL_ARB_texture_rgb10_a2ui, "GL_ARB_texture_rgb10_a2ui" },
    { GLextension::GL_ARB_texture_stencil8, "GL_ARB_texture_stencil8" },
    { GLextension::GL_ARB_texture_storage, "GL_ARB_texture_storage" },
    { GLextension::GL_ARB_texture_storage_multisample, "GL_ARB_texture_storage_multisample" },
    { GLextension::GL_ARB_texture_swizzle, "GL_ARB_texture_swizzle" },
    { GLextension::GL_ARB_texture_view, "GL_ARB_texture_view" },
    { GLextension::GL_ARB_timer_query, "GL_ARB_timer_query" },
    { GLextension::GL_ARB_transform_feedback2, "GL_ARB_transform_feedback2" },
    { GLextension::GL_ARB_transform_feedback3, "GL_ARB_transform_feedback3" },
    { GLextension::GL_ARB_transform_feedback_instanced, "GL_ARB_transform_feedback_instanced" },
    { GLextension::GL_ARB_transform_feedback_overflow_query, "GL_ARB_transform_feedback_overflow_query" },
    { GLextension::GL_ARB_transpose_matrix, "GL_ARB_transpose_matrix" },
    { GLextension::GL_ARB_uniform_buffer_object, "GL_ARB_uniform_buffer_object" },
    { GLextension::GL_ARB_vertex_array_bgra, "GL_ARB_vertex_array_bgra" },
    { GLextension::GL_ARB_vertex_array_object, "GL_ARB_vertex_array_object" },
    { GLextension::GL_ARB_vertex_attrib_64bit, "GL_ARB_vertex_attrib_64bit" },
    { GLextension::GL_ARB_vertex_attrib_binding, "GL_ARB_vertex_attrib_binding" },
    { GLextension::GL_ARB_vertex_blend, "GL_ARB_vertex_blend" },
    { GLextension::GL_ARB_vertex_buffer_object, "GL_ARB_vertex_buffer_object" },
    { GLextension::GL_ARB_vertex_program, "GL_ARB_vertex_program" },
    { GLextension::GL_ARB_vertex_shader, "GL_ARB_vertex_shader" },
    { GLextension::GL_ARB_vertex_type_10f_11f_11f_rev, "GL_ARB_vertex_type_10f_11f_11f_rev" },
    { GLextension::GL_ARB_vertex_type_2_10_10_10_rev, "GL_ARB_vertex_type_2_10_10_10_rev" },
    { GLextension::GL_ARB_viewport_array, "GL_ARB_viewport_array" },
    { GLextension::GL_ARB_window_pos, "GL_ARB_window_pos" },
    { GLextension::GL_ATI_draw_buffers, "GL_ATI_draw_buffers" },
    { GLextension::GL_ATI_element_array, "GL_ATI_element_array" },
    { GLextension::GL_ATI_envmap_bumpmap, "GL_ATI_envmap_bumpmap" },
    { GLextension::GL_ATI_fragment_shader, "GL_ATI_fragment_shader" },
    { GLextension::GL_ATI_map_object_buffer, "GL_ATI_map_object_buffer" },
    { GLextension::GL_ATI_meminfo, "GL_ATI_meminfo" },
    { GLextension::GL_ATI_pixel_format_float, "GL_ATI_pixel_format_float" },
    { GLextension::GL_ATI_pn_triangles, "GL_ATI_pn_triangles" },
    { GLextension::GL_ATI_separate_stencil, "GL_ATI_separate_stencil" },
    { GLextension::GL_ATI_text_fragment_shader, "GL_ATI_text_fragment_shader" },
    { GLextension::GL_ATI_texture_env_combine3, "GL_ATI_texture_env_combine3" },
    { GLextension::GL_ATI_texture_float, "GL_ATI_texture_float" },
    { GLextension::GL_ATI_texture_mirror_once, "GL_ATI_texture_mirror_once" },
    { GLextension::GL_ATI_vertex_array_object, "GL_ATI_vertex_array_object" },
    { GLextension::GL_ATI_vertex_attrib_array_object, "GL_ATI_vertex_attrib_array_object" },
    { GLextension::GL_ATI_vertex_streams, "GL_ATI_vertex_streams" },
    { GLextension::GL_EXT_422_pixels, "GL_EXT_422_pixels" },
    { GLextension::GL_EXT_abgr, "GL_EXT_abgr" },
    { GLextension::GL_EXT_bgra, "GL_EXT_bgra" },
    { GLextension::GL_EXT_bindable_uniform, "GL_EXT_bindable_uniform" },
    { GLextension::GL_EXT_blend_color, "GL_EXT_blend_color" },
    { GLextension::GL_EXT_blend_equation_separate, "GL_EXT_blend_equation_separate" },
    { GLextension::GL_EXT_blend_func_separate, "GL_EXT_blend_func_separate" },
    { GLextension::GL_EXT_blend_logic_op, "GL_EXT_blend_logic_op" },
    { GLextension::GL_EXT_blend_minmax, "GL_EXT_blend_minmax" },
    { GLextension::GL_EXT_blend_subtract, "GL_EXT_blend_subtract" },
    { GLextension::GL_EXT_clip_volume_hint, "GL_EXT_clip_volume_hint" },
    { GLextension::GL_EXT_cmyka, "GL_EXT_cmyka" },
    { GLextension::GL_EXT_color_subtable, "GL_EXT_color_subtable" },
    { GLextension::GL_EXT_compiled_vertex_array, "GL_EXT_compiled_vertex_array" },
    { GLextension::GL_EXT_convolution, "GL_EXT_convolution" },
    { GLextension::GL_EXT_coordinate_frame, "GL_EXT_coordinate_frame" },
    { GLextension::GL_EXT_copy_texture, "GL_EXT_copy_texture" },
    { GLextension::GL_EXT_cull_vertex, "GL_EXT_cull_vertex" },
    { GLextension::GL_EXT_debug_label, "GL_EXT_debug_label" },
    { GLextension::GL_EXT_debug_marker, "GL_EXT_debug_marker" },
    { GLextension::GL_EXT_depth_bounds_test, "GL_EXT_depth_bounds_test" },
    { GLextension::GL_EXT_direct_state_access, "GL_EXT_direct_state_access" },
    { GLextension::GL_EXT_draw_buffers2, "GL_EXT_draw_buffers2" },
    { GLextension::GL_EXT_draw_instanced, "GL_EXT_draw_instanced" },
    { GLextension::GL_EXT_draw_range_elements, "GL_EXT_draw_range_elements" },
    { GLextension::GL_EXT_EGL_image_storage, "GL_EXT_EGL_image_storage" },
    { GLextension::GL_EXT_EGL_sync, "GL_EXT_EGL_sync" },
    { GLextension::GL_EXT_external_buffer, "GL_EXT_external_buffer" },
    { GLextension::GL_EXT_fog_coord, "GL_EXT_fog_coord" },
    { GLextension::GL_EXT_framebuffer_blit, "GL_EXT_framebuffer_blit" },
    { GLextension::GL_EXT_framebuffer_blit_layers, "GL_EXT_framebuffer_blit_layers" },
    { GLextension::GL_EXT_framebuffer_multisample, "GL_EXT_framebuffer_multisample" },
    { GLextension::GL_EXT_framebuffer_multisample_blit_scaled, "GL_EXT_framebuffer_multisample_blit_scaled" },
    { GLextension::GL_EXT_framebuffer_object, "GL_EXT_framebuffer_object" },
    { GLextension::GL_EXT_framebuffer_sRGB, "GL_EXT_framebuffer_sRGB" },
    { GLextension::GL_EXT_geometry_shader4, "GL_EXT_geometry_shader4" },
    { GLextension::GL_EXT_gpu_program_parameters, "GL_EXT_gpu_program_parameters" },
    { GLextension::GL_EXT_gpu_shader4, "GL_EXT_gpu_shader4" },
    { GLextension::GL_EXT_histogram, "GL_EXT_histogram" },
    { GLextension::GL_EXT_index_array_formats, "GL_EXT_index_array_formats" },
    { GLextension::GL_EXT_index_func, "GL_EXT_index_func" },
    { GLextension::GL_EXT_index_material, "GL_EXT_index_material" },
    { GLextension::GL_EXT_index_texture, "GL_EXT_index_texture" },
    { GLextension::GL_EXT_light_texture, "GL_EXT_light_texture" },
    { GLextension::GL_EXT_memory_object, "GL_EXT_memory_object" },
    { GLextension::GL_EXT_memory_object_fd, "GL_EXT_memory_object_fd" },
    { GLextension::GL_EXT_memory_object_win32, "GL_EXT_memory_object_win32" },
    { GLextension::GL_EXT_mesh_shader, "GL_EXT_mesh_shader" },
    { GLextension::GL_EXT_misc_attribute, "GL_EXT_misc_attribute" },
    { GLextension::GL_EXT_multi_draw_arrays, "GL_EXT_multi_draw_arrays" },
    { GLextension::GL_EXT_multisample, "GL_EXT_multisample" },
    { GLextension::GL_EXT_multiview_tessellation_geometry_shader, "GL_EXT_multiview_tessellation_geometry_shader" },
    { GLextension::GL_EXT_multiview_texture_multisample, "GL_EXT_multiview_texture_multisample" },
    { GLextension::GL_EXT_multiview_timer_query, "GL_EXT_multiview_timer_query" },
    { GLextension::GL_EXT_packed_depth_stencil, "GL_EXT_packed_depth_stencil" },
    { GLextension::GL_EXT_packed_float, "GL_EXT_packed_float" },
    { GLextension::GL_EXT_packed_pixels, "GL_EXT_packed_pixels" },
    { GLextension::GL_EXT_paletted_texture, "GL_EXT_paletted_texture" },
    { GLextension::GL_EXT_pixel_buffer_object, "GL_EXT_pixel_buffer_object" },
    { GLextension::GL_EXT_pixel_transform, "GL_EXT_pixel_transform" },
    { GLextension::GL_EXT_pixel_transform_color_table, "GL_EXT_pixel_transform_color_table" },
    { GLextension::GL_EXT_point_parameters, "GL_EXT_point_parameters" },
    { GLextension::GL_EXT_polygon_offset, "GL_EXT_polygon_offset" },
    { GLextension::GL_EXT_polygon_offset_clamp, "GL_EXT_polygon_offset_clamp" },
    { GLextension::GL_EXT_post_depth_coverage, "GL_EXT_post_depth_coverage" },
    { GLextension::GL_EXT_provoking_vertex, "GL_EXT_provoking_vertex" },
    { GLextension::GL_EXT_raster_multisample, "GL_EXT_raster_multisample" },
    { GLextension::GL_EXT_rescale_normal, "GL_EXT_rescale_normal" },
    { GLextension::GL_EXT_secondary_color, "GL_EXT_secondary_color" },
    { GLextension::GL_EXT_semaphore, "GL_EXT_semaphore" },
    { GLextension::GL_EXT_semaphore_fd, "GL_EXT_semaphore_fd" },
    { GLextension::GL_EXT_semaphore_win32, "GL_EXT_semaphore_win32" },
    { GLextension::GL_EXT_separate_shader_objects, "GL_EXT_separate_shader_objects" },
    { GLextension::GL_EXT_separate_specular_color, "GL_EXT_separate_specular_color" },
    { GLextension::GL_EXT_shader_framebuffer_fetch, "GL_EXT_shader_framebuffer_fetch" },
    { GLextension::GL_EXT_shader_framebuffer_fetch_non_coherent, "GL_EXT_shader_framebuffer_fetch_non_coherent" },
    { GLextension::GL_EXT_shader_image_load_formatted, "GL_EXT_shader_image_load_formatted" },
    { GLextension::GL_EXT_shader_image_load_store, "GL_EXT_shader_image_load_store" },
    { GLextension::GL_EXT_shader_integer_mix, "GL_EXT_shader_integer_mix" },
    { GLextension::GL_EXT_shader_samples_identical, "GL_EXT_shader_samples_identical" },
    { GLextension::GL_EXT_shadow_funcs, "GL_EXT_shadow_funcs" },
    { GLextension::GL_EXT_shared_texture_palette, "GL_EXT_shared_texture_palette" },
    { GLextension::GL_EXT_sparse_texture2, "GL_EXT_sparse_texture2" },
    { GLextension::GL_EXT_stencil_clear_tag, "GL_EXT_stencil_clear_tag" },
    { GLextension::GL_EXT_stencil_two_side, "GL_EXT_stencil_two_side" },
    { GLextension::GL_EXT_stencil_wrap, "GL_EXT_stencil_wrap" },
    { GLextension::GL_EXT_subtexture, "GL_EXT_subtexture" },
    { GLextension::GL_EXT_texture, "GL_EXT_texture" },
    { GLextension::GL_EXT_texture3D, "GL_EXT_texture3D" },
    { GLextension::GL_EXT_texture_array, "GL_EXT_texture_array" },
    { GLextension::GL_EXT_texture_buffer_object, "GL_EXT_texture_buffer_object" },
    { GLextension::GL_EXT_texture_compression_latc, "GL_EXT_texture_compression_latc" },
    { GLextension::GL_EXT_texture_compression_rgtc, "GL_EXT_texture_compression_rgtc" },
    { GLextension::GL_EXT_texture_compression_s3tc, "GL_EXT_texture_compression_s3tc" },
    { GLextension::GL_EXT_texture_cube_map, "GL_EXT_texture_cube_map" },
    { GLextension::GL_EXT_texture_env_add, "GL_EXT_texture_env_add" },
    { GLextension::GL_EXT_texture_env_combine, "GL_EXT_texture_env_combine" },
    { GLextension::GL_EXT_texture_env_dot3, "GL_EXT_texture_env_dot3" },
    { GLextension::GL_EXT_texture_filter_anisotropic, "GL_EXT_texture_filter_anisotropic" },
    { GLextension::GL_EXT_texture_filter_minmax, "GL_EXT_texture_filter_minmax" },
    { GLextension::GL_EXT_texture_integer, "GL_EXT_texture_integer" },
    { GLextension::GL_EXT_texture_lod_bias, "GL_EXT_texture_lod_bias" },
    { GLextension::GL_EXT_texture_mirror_clamp, "GL_EXT_texture_mirror_clamp" },
    { GLextension::GL_EXT_texture_object, "GL_EXT_texture_object" },
    { GLextension::GL_EXT_texture_perturb_normal, "GL_EXT_texture_perturb_normal" },
    { GLextension::GL_EXT_texture_shadow_lod, "GL_EXT_texture_shadow_lod" },
    { GLextension::GL_EXT_texture_shared_exponent, "GL_EXT_texture_shared_exponent" },
    { GLextension::GL_EXT_texture_snorm, "GL_EXT_texture_snorm" },
    { GLextension::GL_EXT_texture_sRGB, "GL_EXT_texture_sRGB" },
    { GLextension::GL_EXT_texture_sRGB_decode, "GL_EXT_texture_sRGB_decode" },
    { GLextension::GL_EXT_texture_sRGB_R8, "GL_EXT_texture_sRGB_R8" },
    { GLextension::GL_EXT_texture_sRGB_RG8, "GL_EXT_texture_sRGB_RG8" },
    { GLextension::GL_EXT_texture_storage, "GL_EXT_texture_storage" },
    { GLextension::GL_EXT_texture_swizzle, "GL_EXT_texture_swizzle" },
    { GLextension::GL_EXT_timer_query, "GL_EXT_timer_query" },
    { GLextension::GL_EXT_transform_feedback, "GL_EXT_transform_feedback" },
    { GLextension::GL_EXT_vertex_array, "GL_EXT_vertex_array" },
    { GLextension::GL_EXT_vertex_array_bgra, "GL_EXT_vertex_array_bgra" },
    { GLextension::GL_EXT_vertex_attrib_64bit, "GL_EXT_vertex_attrib_64bit" },
    { GLextension::GL_EXT_vertex_shader, "GL_EXT_vertex_shader" },
    { GLextension::GL_EXT_vertex_weighting, "GL_EXT_vertex_weighting" },
    { GLextension::GL_EXT_win32_keyed_mutex, "GL_EXT_win32_keyed_mutex" },
    { GLextension::GL_EXT_window_rectangles, "GL_EXT_window_rectangles" },
    { GLextension::GL_EXT_x11_sync_object, "GL_EXT_x11_sync_object" },
    { GLextension::GL_GREMEDY_frame_terminator, "GL_GREMEDY_frame_terminator" },
    { GLextension::GL_GREMEDY_string_marker, "GL_GREMEDY_string_marker" },
    { GLextension::GL_HP_convolution_border_modes, "GL_HP_convolution_border_modes" },
    { GLextension::GL_HP_image_transform, "GL_HP_image_transform" },
    { GLextension::GL_HP_occlusion_test, "GL_HP_occlusion_test" },
    { GLextension::GL_HP_texture_lighting, "GL_HP_texture_lighting" },
    { GLextension::GL_IBM_cull_vertex, "GL_IBM_cull_vertex" },
    { GLextension::GL_IBM_multimode_draw_arrays, "GL_IBM_multimode_draw_arrays" },
    { GLextension::GL_IBM_rasterpos_clip, "GL_IBM_rasterpos_clip" },
    { GLextension::GL_IBM_static_data, "GL_IBM_static_data" },
    { GLextension::GL_IBM_texture_mirrored_repeat, "GL_IBM_texture_mirrored_repeat" },
    { GLextension::GL_IBM_vertex_array_lists, "GL_IBM_vertex_array_lists" },
    { GLextension::GL_INGR_blend_func_separate, "GL_INGR_blend_func_separate" },
    { GLextension::GL_INGR_color_clamp, "GL_INGR_color_clamp" },
    { GLextension::GL_INGR_interlace_read, "GL_INGR_interlace_read" },
    { GLextension::GL_INTEL_blackhole_render, "GL_INTEL_blackhole_render" },
    { GLextension::GL_INTEL_conservative_rasterization, "GL_INTEL_conservative_rasterization" },
    { GLextension::GL_INTEL_fragment_shader_ordering, "GL_INTEL_fragment_shader_ordering" },
    { GLextension::GL_INTEL_framebuffer_CMAA, "GL_INTEL_framebuffer_CMAA" },
    { GLextension::GL_INTEL_map_texture, "GL_INTEL_map_texture" },
    { GLextension::GL_INTEL_parallel_arrays, "GL_INTEL_parallel_arrays" },
    { GLextension::GL_INTEL_performance_query, "GL_INTEL_performance_query" },
    { GLextension::GL_KHR_blend_equation_advanced, "GL_KHR_blend_equation_advanced" },
    { GLextension::GL_KHR_blend_equation_advanced_coherent, "GL_KHR_blend_equation_advanced_coherent" },
    { GLextension::GL_KHR_context_flush_control, "GL_KHR_context_flush_control" },
    { GLextension::GL_KHR_debug, "GL_KHR_debug" },
    { GLextension::GL_KHR_no_error, "GL_KHR_no_error" },
    { GLextension::GL_KHR_parallel_shader_compile, "GL_KHR_parallel_shader_compile" },
    { GLextension::GL_KHR_robust_buffer_access_behavior, "GL_KHR_robust_buffer_access_behavior" },
    { GLextension::GL_KHR_robustness, "GL_KHR_robustness" },
    { GLextension::GL_KHR_shader_subgroup, "GL_KHR_shader_subgroup" },
    { GLextension::GL_KHR_texture_compression_astc_hdr, "GL_KHR_texture_compression_astc_hdr" },
    { GLextension::GL_KHR_texture_compression_astc_ldr, "GL_KHR_texture_compression_astc_ldr" },
    { GLextension::GL_KHR_texture_compression_astc_sliced_3d, "GL_KHR_texture_compression_astc_sliced_3d" },
    { GLextension::GL_MESA_framebuffer_flip_x, "GL_MESA_framebuffer_flip_x" },
    { GLextension::GL_MESA_framebuffer_flip_y, "GL_MESA_framebuffer_flip_y" },
    { GLextension::GL_MESA_framebuffer_swap_xy, "GL_MESA_framebuffer_swap_xy" },
    { GLextension::GL_MESA_pack_invert, "GL_MESA_pack_invert" },
    { GLextension::GL_MESA_program_binary_formats, "GL_MESA_program_binary_formats" },
    { GLextension::GL_MESA_resize_buffers, "GL_MESA_resize_buffers" },
    { GLextension::GL_MESA_shader_integer_functions, "GL_MESA_shader_integer_functions" },
    { GLextension::GL_MESA_texture_const_bandwidth, "GL_MESA_texture_const_bandwidth" },
    { GLextension::GL_MESA_tile_raster_order, "GL_MESA_tile_raster_order" },
    { GLextension::GL_MESA_window_pos, "GL_MESA_window_pos" },
    { GLextension::GL_MESA_ycbcr_texture, "GL_MESA_ycbcr_texture" },
    { GLextension::GL_MESAX_texture_stack, "GL_MESAX_texture_stack" },
    { GLextension::GL_NV_alpha_to_coverage_dither_control, "GL_NV_alpha_to_coverage_dither_control" },
    { GLextension::GL_NV_bindless_multi_draw_indirect, "GL_NV_bindless_multi_draw_indirect" },
    { GLextension::GL_NV_bindless_multi_draw_indirect_count, "GL_NV_bindless_multi_draw_indirect_count" },
    { GLextension::GL_NV_bindless_texture, "GL_NV_bindless_texture" },
    { GLextension::GL_NV_blend_equation_advanced, "GL_NV_blend_equation_advanced" },
    { GLextension::GL_NV_blend_equation_advanced_coherent, "GL_NV_blend_equation_advanced_coherent" },
    { GLextension::GL_NV_blend_minmax_factor, "GL_NV_blend_minmax_factor" },
    { GLextension::GL_NV_blend_square, "GL_NV_blend_square" },
    { GLextension::GL_NV_clip_space_w_scaling, "GL_NV_clip_space_w_scaling" },
    { GLextension::GL_NV_command_list, "GL_NV_command_list" },
    { GLextension::GL_NV_compute_program5, "GL_NV_compute_program5" },
    { GLextension::GL_NV_compute_shader_derivatives, "GL_NV_compute_shader_derivatives" },
    { GLextension::GL_NV_conditional_render, "GL_NV_conditional_render" },
    { GLextension::GL_NV_conservative_raster, "GL_NV_conservative_raster" },
    { GLextension::GL_NV_conservative_raster_dilate, "GL_NV_conservative_raster_dilate" },
    { GLextension::GL_NV_conservative_raster_pre_snap, "GL_NV_conservative_raster_pre_snap" },
    { GLextension::GL_NV_conservative_raster_pre_snap_triangles, "GL_NV_conservative_raster_pre_snap_triangles" },
    { GLextension::GL_NV_conservative_raster_underestimation, "GL_NV_conservative_raster_underestimation" },
    { GLextension::GL_NV_copy_depth_to_color, "GL_NV_copy_depth_to_color" },
    { GLextension::GL_NV_copy_image, "GL_NV_copy_image" },
    { GLextension::GL_NV_deep_texture3D, "GL_NV_deep_texture3D" },
    { GLextension::GL_NV_depth_buffer_float, "GL_NV_depth_buffer_float" },
    { GLextension::GL_NV_depth_clamp, "GL_NV_depth_clamp" },
    { GLextension::GL_NV_draw_texture, "GL_NV_draw_texture" },
    { GLextension::GL_NV_draw_vulkan_image, "GL_NV_draw_vulkan_image" },
    { GLextension::GL_NV_evaluators, "GL_NV_evaluators" },
    { GLextension::GL_NV_explicit_multisample, "GL_NV_explicit_multisample" },
    { GLextension::GL_NV_fence, "GL_NV_fence" },
    { GLextension::GL_NV_fill_rectangle, "GL_NV_fill_rectangle" },
    { GLextension::GL_NV_float_buffer, "GL_NV_float_buffer" },
    { GLextension::GL_NV_fog_distance, "GL_NV_fog_distance" },
    { GLextension::GL_NV_fragment_coverage_to_color, "GL_NV_fragment_coverage_to_color" },
    { GLextension::GL_NV_fragment_program, "GL_NV_fragment_program" },
    { GLextension::GL_NV_fragment_program2, "GL_NV_fragment_program2" },
    { GLextension::GL_NV_fragment_program4, "GL_NV_fragment_program4" },
    { GLextension::GL_NV_fragment_program_option, "GL_NV_fragment_program_option" },
    { GLextension::GL_NV_fragment_shader_barycentric, "GL_NV_fragment_shader_barycentric" },
    { GLextension::GL_NV_fragment_shader_interlock, "GL_NV_fragment_shader_interlock" },
    { GLextension::GL_NV_framebuffer_mixed_samples, "GL_NV_framebuffer_mixed_samples" },
    { GLextension::GL_NV_framebuffer_multisample_coverage, "GL_NV_framebuffer_multisample_coverage" },
    { GLextension::GL_NV_geometry_program4, "GL_NV_geometry_program4" },
    { GLextension::GL_NV_geometry_shader4, "GL_NV_geometry_shader4" },
    { GLextension::GL_NV_geometry_shader_passthrough, "GL_NV_geometry_shader_passthrough" },
    { GLextension::GL_NV_gpu_multicast, "GL_NV_gpu_multicast" },
    { GLextension::GL_NV_gpu_program4, "GL_NV_gpu_program4" },
    { GLextension::GL_NV_gpu_program5, "GL_NV_gpu_program5" },
    { GLextension::GL_NV_gpu_program5_mem_extended, "GL_NV_gpu_program5_mem_extended" },
    { GLextension::GL_NV_gpu_shader5, "GL_NV_gpu_shader5" },
    { GLextension::GL_NV_half_float, "GL_NV_half_float" },
    { GLextension::GL_NV_internalformat_sample_query, "GL_NV_internalformat_sample_query" },
    { GLextension::GL_NV_light_max_exponent, "GL_NV_light_max_exponent" },
    { GLextension::GL_NV_memory_attachment, "GL_NV_memory_attachment" },
    { GLextension::GL_NV_memory_object_sparse, "GL_NV_memory_object_sparse" },
    { GLextension::GL_NV_mesh_shader, "GL_NV_mesh_shader" },
    { GLextension::GL_NV_multisample_coverage, "GL_NV_multisample_coverage" },
    { GLextension::GL_NV_multisample_filter_hint, "GL_NV_multisample_filter_hint" },
    { GLextension::GL_NV_occlusion_query, "GL_NV_occlusion_query" },
    { GLextension::GL_NV_packed_depth_stencil, "GL_NV_packed_depth_stencil" },
    { GLextension::GL_NV_parameter_buffer_object, "GL_NV_parameter_buffer_object" },
    { GLextension::GL_NV_parameter_buffer_object2, "GL_NV_parameter_buffer_object2" },
    { GLextension::GL_NV_path_rendering, "GL_NV_path_rendering" },
    { GLextension::GL_NV_path_rendering_shared_edge, "GL_NV_path_rendering_shared_edge" },
    { GLextension::GL_NV_pixel_data_range, "GL_NV_pixel_data_range" },
    { GLextension::GL_NV_point_sprite, "GL_NV_point_sprite" },
    { GLextension::GL_NV_present_video, "GL_NV_present_video" },
    { GLextension::GL_NV_primitive_restart, "GL_NV_primitive_restart" },
    { GLextension::GL_NV_primitive_shading_rate, "GL_NV_primitive_shading_rate" },
    { GLextension::GL_NV_query_resource, "GL_NV_query_resource" },
    { GLextension::GL_NV_query_resource_tag, "GL_NV_query_resource_tag" },
    { GLextension::GL_NV_register_combiners, "GL_NV_register_combiners" },
    { GLextension::GL_NV_register_combiners2, "GL_NV_register_combiners2" },
    { GLextension::GL_NV_representative_fragment_test, "GL_NV_representative_fragment_test" },
    { GLextension::GL_NV_robustness_video_memory_purge, "GL_NV_robustness_video_memory_purge" },
    { GLextension::GL_NV_sample_locations, "GL_NV_sample_locations" },
    { GLextension::GL_NV_sample_mask_override_coverage, "GL_NV_sample_mask_override_coverage" },
    { GLextension::GL_NV_scissor_exclusive, "GL_NV_scissor_exclusive" },
    { GLextension::GL_NV_shader_atomic_counters, "GL_NV_shader_atomic_counters" },
    { GLextension::GL_NV_shader_atomic_float, "GL_NV_shader_atomic_float" },
    { GLextension::GL_NV_shader_atomic_float64, "GL_NV_shader_atomic_float64" },
    { GLextension::GL_NV_shader_atomic_fp16_vector, "GL_NV_shader_atomic_fp16_vector" },
    { GLextension::GL_NV_shader_atomic_int64, "GL_NV_shader_atomic_int64" },
    { GLextension::GL_NV_shader_buffer_load, "GL_NV_shader_buffer_load" },
    { GLextension::GL_NV_shader_buffer_store, "GL_NV_shader_buffer_store" },
    { GLextension::GL_NV_shader_storage_buffer_object, "GL_NV_shader_storage_buffer_object" },
    { GLextension::GL_NV_shader_subgroup_partitioned, "GL_NV_shader_subgroup_partitioned" },
    { GLextension::GL_NV_shader_texture_footprint, "GL_NV_shader_texture_footprint" },
    { GLextension::GL_NV_shader_thread_group, "GL_NV_shader_thread_group" },
    { GLextension::GL_NV_shader_thread_shuffle, "GL_NV_shader_thread_shuffle" },
    { GLextension::GL_NV_shading_rate_image, "GL_NV_shading_rate_image" },
    { GLextension::GL_NV_stereo_view_rendering, "GL_NV_stereo_view_rendering" },
    { GLextension::GL_NV_tessellation_program5, "GL_NV_tessellation_program5" },
    { GLextension::GL_NV_texgen_emboss, "GL_NV_texgen_emboss" },
    { GLextension::GL_NV_texgen_reflection, "GL_NV_texgen_reflection" },
    { GLextension::GL_NV_texture_barrier, "GL_NV_texture_barrier" },
    { GLextension::GL_NV_texture_compression_vtc, "GL_NV_texture_compression_vtc" },
    { GLextension::GL_NV_texture_env_combine4, "GL_NV_texture_env_combine4" },
    { GLextension::GL_NV_texture_expand_normal, "GL_NV_texture_expand_normal" },
    { GLextension::GL_NV_texture_multisample, "GL_NV_texture_multisample" },
    { GLextension::GL_NV_texture_rectangle, "GL_NV_texture_rectangle" },
    { GLextension::GL_NV_texture_rectangle_compressed, "GL_NV_texture_rectangle_compressed" },
    { GLextension::GL_NV_texture_shader, "GL_NV_texture_shader" },
    { GLextension::GL_NV_texture_shader2, "GL_NV_texture_shader2" },
    { GLextension::GL_NV_texture_shader3, "GL_NV_texture_shader3" },
    { GLextension::GL_NV_timeline_semaphore, "GL_NV_timeline_semaphore" },
    { GLextension::GL_NV_transform_feedback, "GL_NV_transform_feedback" },
    { GLextension::GL_NV_transform_feedback2, "GL_NV_transform_feedback2" },
    { GLextension::GL_NV_uniform_buffer_std430_layout, "GL_NV_uniform_buffer_std430_layout" },
    { GLextension::GL_NV_uniform_buffer_unified_memory, "GL_NV_uniform_buffer_unified_memory" },
    { GLextension::GL_NV_vdpau_interop, "GL_NV_vdpau_interop" },
    { GLextension::GL_NV_vdpau_interop2, "GL_NV_vdpau_interop2" },
    { GLextension::GL_NV_vertex_array_range, "GL_NV_vertex_array_range" },
    { GLextension::GL_NV_vertex_array_range2, "GL_NV_vertex_array_range2" },
    { GLextension::GL_NV_vertex_attrib_integer_64bit, "GL_NV_vertex_attrib_integer_64bit" },
    { GLextension::GL_NV_vertex_buffer_unified_memory, "GL_NV_vertex_buffer_unified_memory" },
    { GLextension::GL_NV_vertex_program, "GL_NV_vertex_program" },
    { GLextension::GL_NV_vertex_program1_1, "GL_NV_vertex_program1_1" },
    { GLextension::GL_NV_vertex_program2, "GL_NV_vertex_program2" },
    { GLextension::GL_NV_vertex_program2_option, "GL_NV_vertex_program2_option" },
    { GLextension::GL_NV_vertex_program3, "GL_NV_vertex_program3" },
    { GLextension::GL_NV_vertex_program4, "GL_NV_vertex_program4" },
    { GLextension::GL_NV_video_capture, "GL_NV_video_capture" },
    { GLextension::GL_NV_viewport_array2, "GL_NV_viewport_array2" },
    { GLextension::GL_NV_viewport_swizzle, "GL_NV_viewport_swizzle" },
    { GLextension::GL_NVX_blend_equation_advanced_multi_draw_buffers, "GL_NVX_blend_equation_advanced_multi_draw_buffers" },
    { GLextension::GL_NVX_conditional_render, "GL_NVX_conditional_render" },
    { GLextension::GL_NVX_gpu_memory_info, "GL_NVX_gpu_memory_info" },
    { GLextension::GL_NVX_gpu_multicast2, "GL_NVX_gpu_multicast2" },
    { GLextension::GL_NVX_linked_gpu_multicast, "GL_NVX_linked_gpu_multicast" },
    { GLextension::GL_NVX_progress_fence, "GL_NVX_progress_fence" },
    { GLextension::GL_OES_byte_coordinates, "GL_OES_byte_coordinates" },
    { GLextension::GL_OES_compressed_paletted_texture, "GL_OES_compressed_paletted_texture" },
    { GLextension::GL_OES_fixed_point, "GL_OES_fixed_point" },
    { GLextension::GL_OES_query_matrix, "GL_OES_query_matrix" },
    { GLextension::GL_OES_read_format, "GL_OES_read_format" },
    { GLextension::GL_OES_single_precision, "GL_OES_single_precision" },
    { GLextension::GL_OML_interlace, "GL_OML_interlace" },
    { GLextension::GL_OML_resample, "GL_OML_resample" },
    { GLextension::GL_OML_subsample, "GL_OML_subsample" },
    { GLextension::GL_OVR_multiview, "GL_OVR_multiview" },
    { GLextension::GL_OVR_multiview2, "GL_OVR_multiview2" },
    { GLextension::GL_PGI_misc_hints, "GL_PGI_misc_hints" },
    { GLextension::GL_PGI_vertex_hints, "GL_PGI_vertex_hints" },
    { GLextension::GL_REND_screen_coordinates, "GL_REND_screen_coordinates" },
    { GLextension::GL_S3_s3tc, "GL_S3_s3tc" },
    { GLextension::GL_SGI_color_matrix, "GL_SGI_color_matrix" },
    { GLextension::GL_SGI_color_table, "GL_SGI_color_table" },
    { GLextension::GL_SGI_texture_color_table, "GL_SGI_texture_color_table" },
    { GLextension::GL_SGIS_detail_texture, "GL_SGIS_detail_texture" },
    { GLextension::GL_SGIS_fog_function, "GL_SGIS_fog_function" },
    { GLextension::GL_SGIS_generate_mipmap, "GL_SGIS_generate_mipmap" },
    { GLextension::GL_SGIS_multisample, "GL_SGIS_multisample" },
    { GLextension::GL_SGIS_pixel_texture, "GL_SGIS_pixel_texture" },
    { GLextension::GL_SGIS_point_line_texgen, "GL_SGIS_point_line_texgen" },
    { GLextension::GL_SGIS_point_parameters, "GL_SGIS_point_parameters" },
    { GLextension::GL_SGIS_sharpen_texture, "GL_SGIS_sharpen_texture" },
    { GLextension::GL_SGIS_texture4D, "GL_SGIS_texture4D" },
    { GLextension::GL_SGIS_texture_border_clamp, "GL_SGIS_texture_border_clamp" },
    { GLextension::GL_SGIS_texture_color_mask, "GL_SGIS_texture_color_mask" },
    { GLextension::GL_SGIS_texture_edge_clamp, "GL_SGIS_texture_edge_clamp" },
    { GLextension::GL_SGIS_texture_filter4, "GL_SGIS_texture_filter4" },
    { GLextension::GL_SGIS_texture_lod, "GL_SGIS_texture_lod" },
    { GLextension::GL_SGIS_texture_select, "GL_SGIS_texture_select" },
    { GLextension::GL_SGIX_async, "GL_SGIX_async" },
    { GLextension::GL_SGIX_async_histogram, "GL_SGIX_async_histogram" },
    { GLextension::GL_SGIX_async_pixel, "GL_SGIX_async_pixel" },
    { GLextension::GL_SGIX_blend_alpha_minmax, "GL_SGIX_blend_alpha_minmax" },
    { GLextension::GL_SGIX_calligraphic_fragment, "GL_SGIX_calligraphic_fragment" },
    { GLextension::GL_SGIX_clipmap, "GL_SGIX_clipmap" },
    { GLextension::GL_SGIX_convolution_accuracy, "GL_SGIX_convolution_accuracy" },
    { GLextension::GL_SGIX_depth_pass_instrument, "GL_SGIX_depth_pass_instrument" },
    { GLextension::GL_SGIX_depth_texture, "GL_SGIX_depth_texture" },
    { GLextension::GL_SGIX_flush_raster, "GL_SGIX_flush_raster" },
    { GLextension::GL_SGIX_fog_offset, "GL_SGIX_fog_offset" },
    { GLextension::GL_SGIX_fragment_lighting, "GL_SGIX_fragment_lighting" },
    { GLextension::GL_SGIX_framezoom, "GL_SGIX_framezoom" },
    { GLextension::GL_SGIX_igloo_interface, "GL_SGIX_igloo_interface" },
    { GLextension::GL_SGIX_instruments, "GL_SGIX_instruments" },
    { GLextension::GL_SGIX_interlace, "GL_SGIX_interlace" },
    { GLextension::GL_SGIX_ir_instrument1, "GL_SGIX_ir_instrument1" },
    { GLextension::GL_SGIX_list_priority, "GL_SGIX_list_priority" },
    { GLextension::GL_SGIX_pixel_texture, "GL_SGIX_pixel_texture" },
    { GLextension::GL_SGIX_pixel_tiles, "GL_SGIX_pixel_tiles" },
    { GLextension::GL_SGIX_polynomial_ffd, "GL_SGIX_polynomial_ffd" },
    { GLextension::GL_SGIX_reference_plane, "GL_SGIX_reference_plane" },
    { GLextension::GL_SGIX_resample, "GL_SGIX_resample" },
    { GLextension::GL_SGIX_scalebias_hint, "GL_SGIX_scalebias_hint" },
    { GLextension::GL_SGIX_shadow, "GL_SGIX_shadow" },
    { GLextension::GL_SGIX_shadow_ambient, "GL_SGIX_shadow_ambient" },
    { GLextension::GL_SGIX_sprite, "GL_SGIX_sprite" },
    { GLextension::GL_SGIX_subsample, "GL_SGIX_subsample" },
    { GLextension::GL_SGIX_tag_sample_buffer, "GL_SGIX_tag_sample_buffer" },
    { GLextension::GL_SGIX_texture_add_env, "GL_SGIX_texture_add_env" },
    { GLextension::GL_SGIX_texture_coordinate_clamp, "GL_SGIX_texture_coordinate_clamp" },
    { GLextension::GL_SGIX_texture_lod_bias, "GL_SGIX_texture_lod_bias" },
    { GLextension::GL_SGIX_texture_multi_buffer, "GL_SGIX_texture_multi_buffer" },
    { GLextension::GL_SGIX_texture_scale_bias, "GL_SGIX_texture_scale_bias" },
    { GLextension::GL_SGIX_vertex_preclip, "GL_SGIX_vertex_preclip" },
    { GLextension::GL_SGIX_ycrcb, "GL_SGIX_ycrcb" },
    { GLextension::GL_SGIX_ycrcb_subsample, "GL_SGIX_ycrcb_subsample" },
    { GLextension::GL_SGIX_ycrcba, "GL_SGIX_ycrcba" },
    { GLextension::GL_SUN_convolution_border_modes, "GL_SUN_convolution_border_modes" },
    { GLextension::GL_SUN_global_alpha, "GL_SUN_global_alpha" },
    { GLextension::GL_SUN_mesh_array, "GL_SUN_mesh_array" },
    { GLextension::GL_SUN_slice_accum, "GL_SUN_slice_accum" },
    { GLextension::GL_SUN_triangle_list, "GL_SUN_triangle_list" },
    { GLextension::GL_SUN_vertex, "GL_SUN_vertex" },
    { GLextension::GL_SUNX_constant_data, "GL_SUNX_constant_data" },
    { GLextension::GL_WIN_phong_shading, "GL_WIN_phong_shading" },
    { GLextension::GL_WIN_specular_fog, "GL_WIN_specular_fog" }
};


} } // namespace glbinding::aux